(Reusable in 3 turns). (Reusable in 4 turns) + Lv. 6 Cooltime Turn - the basic formula for your damage is this: Damage = attack * ( (100% - crit rate%) + (crit rate% * crit dmg%) ) Since it depends almost entirely on what stats you have all other runes (substats etc) it is best to just calculate your damage 3 times with different slot 4 rune for each monster. Show Skill Ups. " I've personally sent an enquiry to c2us regarding cdmg's stats on artifacts. That's 1. 94 = 1746 bonus attack. Endure. Exowneon. But if want à picture. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Crit. Take a note on her total attack value; Go to Garen Forest normal 1 (these monsters have negligible Def, so the result is "cleaner"), see how much damage she deals to one of the monsters with both 2nd and 3rd skills; Remove one of her att runes, take note on her new attack value and repeat the previous step;And he decreases the enemies attack power for 2 turns with a 100% chance on his first skill (well, 100% before accuracy and resistance) when maxed. To further limit / decrease "waste", specialization needs to be defined. Knowledge is gained through the beneficial effects that are granted on the Fire Lightning. 2 Attack Bar Recovery +5% + Lv. Iffrit Att * (265 + (1. Atk damage is good for just basic ones that don't rely on crits. 4 Damage +10% + Lv. The damage received by x element is applied during damage calculations. 4 Damage +10% + Lv. Farming. 2 Damage +5%; Lv. Stats. It does a 10k hit, with 50% crit damage (no +CD%) then it will do a 15k hit. Stat Priority : Spd; Atk%; Crit Dmg%; Crit Rate% Base stats. (Reusable in 4 turns) + Lv. + Damage +10%. Stat Priority : Crit R%, Crit D%, Atk% Base stats. Moria Skills. 4 Damage +10% + Lv. I used Lulu against the team mentioned above and it wasn't that hard. Fat Macaron (Passive): If an ally excluding yourself takes damage from an enemy, you have a 15% chance to offset that damage, attack the enemy instantly to deal damage proportionate to your Defense and stun the enemy for 1 turn. 5 Cooltime Turn -1 You need to have attack, crit rate, and crit damage numbers available to answer your question. 3 Damage +10%. The Monster gets an additional stun effect to its attackRYU Skills. The damage increases according the number of beneficial effects removed. com Indeed. 76 max rolls difference. 5 Harmful Effect Rate +10% + Lv. Attack rune damage - 1000 x 63% = 1630 x 170% = 2445 Crit Rune Damage - 1000 x 20% = 1200 x 230% = 2760Summoners War: Sky Arena Wiki Monsters Element. ToA. g. Damage Resistance Accuracy; 100: 30%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4710 Max: 7995. Once you have reached the maximum amount of artifacts, if the chest at the end of dungeons contains an artifact, the chest will not appear at all. Strikes the [Hidden Aim] pose. Some are just straight that scaling. ) and let the 2/4/6's fall as they will _^. 3 Harmful Effect Rate +5% + Lv. If the artifact is "additional damage based on 80% of speed, for a monster with 100 speed, it will add 80 damage to each hit on an attack. Basically learned that most of what you get, kinda like in rune farming, is utter garbage. 5 Damage +10%Verdehile (Fire Vampire) is a very good utility support monster in Summoners War. (Reusable in 3 turns). 5% on it, if you Google summoners war damage fluctuations it comes up, people looked into it a few times. 5 Damage +10% + Lv. With ItsTheRabbit's estimate of 287% modifier for Grim Scythe, Sath has about 9956 damage headed toward the Sandman, 24292/20198 on crit. Total damage = 6750 Wind Valk: 801 base attack at level 40 Assume 200% attack from runes Total attack 2403 First skill does 350% damage Total damage = 8410. Absorbs the target's Attack Bar by 25% to increase the Attack Bar of all allies. 3 Damage +10% + Lv. 5 Damage +10% + Lv. 2 Harmful Effect Rate +5% + Lv. The highest damage multiplier on a skill goes to the light mammoth, Marble, his skill three can hit 2 million plus on the water boss or the fire side crystals in fire b10. 5 Even though Valk has almost 100 less attack stat that loses out on the stat increase from runes, the damage multiplier from the skill outweighs that. Crit Damage Reduction reduces the opponent's CD by X and not the overall damage. (Reusable in 5 turns) + Lv. (2) Shannon – Wind Pixie. He has a great third skill that increases critical rate and defense for all allies for three turns. . Concentrated Attack . To determine the base damage of his first skill, one need only multiply the two numbers together. YDCB recently posted a "how to build a defense" video and his most important tips where: 1 - Have a Lushen counter: A fire tanky unit that can damage him or something that prevents critical hits are good examples. Tesarion – 41% res. 2 Damage +5% + Lv. 4 Recovery +10%. 3 Damage +10% + Lv. passive to proc more often but not after eachother. your first set has a little too much CD, but if you use bernard lead, you will get another 30% atk, so its about fine. Guild War Defense. Welcome to our Summoners War: Lost Centuria tier list. 3 Harmful Effect Rate + 10% + Lv. I used to run with 2. (Reusable in 4 turns). Chakram Dancer and Boomerang Warriors are monsters that, if paired in the same team, unlock their true potential buffing some of their skills. Base on my understanding, crit damage deals a lot more damage. TotalDMG = ( (Attk x SkillMultipier x CDMG x DMGReductionFactor) x DMGdealtonElement + AddedDMGprop. 2 Cooltime Turn -1 + Lv. The provoke effect is guaranteed if the attack lands as a Critical Hit. 1. e Mo Long s3, Daphnis s3. All skills scale and easy to skill up and rune. Shouts out to broly for the account p. Damage Resistance Accuracy; 100: 15%: 50%: 15%: 0%: Level Stars HP Atk. Single target heal and cleanse, some damage on third – better units out there, not recommended. Max roll crit dmg is 7. Damage Resistance Accuracy; 103: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4: Min: 3045 Max: 5175: Min: 209. Shun Skills. Farm it in Faimon’s Volcano and Dragon’s Lair. But mostly rage+blade is come with 1 set. 2 Damage +10% + Lv. for a monster with 300 speed, it will add 240 damage to each hit on an attack. Deva, the Light Chakram Dancer is a good damage dealer monster in Summoners War that has also some crowd control and ignore defense ability. 2 Damage +5% + Lv. According to their response, MULTI CRIT DAMAGE do not stack. Shaina’s first skill, Crescent Moon Slash, attacks the enemy target 2 times. Recently on a thread, someone said that a rep from C2Us told them no crit damage effects stack. + Damage +10%. + Lv. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. 3 Damage +10% + Lv. Later you can switch to Violent and Revenge set runes: this build can be very fun and useful since theese rune's procs will overlap with the ones granted by Raoq's first and third ability. If Raoq's damage hits first and kills it - no activation. [Hadoken] will be activated in succession with a 30% chance. 4 Damage + 10% + Lv. + Lv. Delete skill 4 subs from the game. People usually don’t like to use slot 4 runes with ATK% on them as the main stat, due to the fact that using the Crit DMG% runes means you can get way more damage than with just substats alone. Cdmg as bad helps with waves, but it is not useful for the boss stages where he ONLY hits them when they are above 80% hp. 3 Damage +10% + Lv. Yes, on rage blade it is possible because you can get 36 from subs + base 15 + 12 (blade set). (Reusable in 3 turns). Runes are special attachment stones which provide bonuses to the stats of Monsters. Attacks all enemies 3 times with a cyclone. Lv. Increases the Attack Power of ally monsters in the Dungeons by 33%. + Lv. All common & necessary debuffs have been covered, with the addition of Beneficial Effect Block from Fei (Dark Kung Fu Girl). (Reusable in 5 turns). (Reusable in 4 turns). The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. The beast's attack weakens the enemy's Defense for 1 turn, and the rider's attack absorbs the enemy's Attack Bar by 25% for each harmful effect granted + Lv. PvE: Vampire/Blade or Vampire/Nemesis - SPD / Crit Dmg / %ATK or %ATK / Crit Dmg / %ATK with speed attack crit rate and crit damage substats. Upgrade your gear cautiously, ensuring that you’re investing in pieces with the right sub-stats. Damage is base (base damage+modifiers)*crit modifier. Now let's say you had another Chow with 40k HP, 1k attack, and 150% CD His s1 would do: 9,500 (4,300 + 5,200) damage before defense reduction on a non crit, and 15,950 (10,750 + 5,200) damage. for me, bsr5 was easy, but my best critdmg set is only 240. I'll quote what they said. Say no more. The ones i have are fire hellHound awakened and fire bounty hunter awakened which both give crit buff. Ex. Knowledge stacks will only buff the third skill: this skill can be usable only if you have at least one stack, and the. This attack won't land as Glancing Hits. 67 max crit rate rolls to get to slot 4. Good set runes for Fire Inugami, available since the early game, are Fatal and Blade sets with lot of attack and crit damage. The atk% and CD runes give 63% and 80% respectively, making the set bonus worth only half a rune. 4 Harmful Effect Rate +10% + Lv. Acquires another turn, up to 2 turns, if the enemy falls asleep. Talking about CD, looking into all sorts of it from the Crit Damage per skill, Single target Crit Damage and Crit Damage from Good. 4 Damage +15% + Lv. (Reusable in 4 turns) + Lv. + Effect Rate +10%. 5 Cooltime Turn -1Pierces the enemy with a sharp icicle. its like sige 15)Shumar, Ambush: Attacks the enemy and increases your Attack Speed for 2 turns. Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arena. 58% crit rate. Assume Raoq, Vanessa, and Kata all do 100 damage with s1 for simplicity's sake. Bale bs5: 75k ehp. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 4 Damage +10% + Lv. Discuss the game with fellow summoners around the globe!Bloodthirst ( {ATK}* (2. Increases the Attack Speed of ally monsters Guild Battles by 16%. She is really good in Necropolis Dungeon because her first skill is a 3-hit skill and her third skill hits 5 times. + Lv. Omg I just thought about it again and I feel so stupid, it’s literally exactly what it says it is. Speed Crit. The skill will also deal 30% increased damage on the enemies that do not have any beneficial effects. Natalie Skills. ) Increase CRI Rate +30% flat Crit Rate. I built my Wind Dryad Violent/Focus. He goes first and Nukes someone. 5 Cooltime Turn - 1Summoners War: Sky Arena Wiki Monsters Element. Ramagos deals 13% of his max HP on his first skill. Increase the Critical Rate of ally monsters by 24%. The. [Automatic Effect] (Reusable in 4 turns). 3 Damage +10%; Lv. 2 Damage +5% + Lv. Kro (Dark Inugami) is a good attack monster in Summoners War. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. The math is a little weird once you skill up an attack. Attacks all enemies 3 times to decrease their Attack Bar by 75% with each attack. Let's say, Base damage: 500 Base Crit damage: 50% w/ a rune with. Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect of the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. Unlike those two. The optimizer will include these stats into its calculations and suggest the most suitable builds. Decreases the enemy's Attack Speed with freezing chills for 3 turns and freezes the enemy for 1 turn. Bombs do significant damage! Bombs ignore defense! Bombs stun anything that survives the explosion, setting them up to be. This yields a base damage of around 3586. You may find this ragtag band useful for a few reasons. A basic attack on that 127% crit damage with a whole 2702 attack and attack up, undead is very strong. . +1600 att, +225% critdmg, 70 crit rate. + Lv. 4 Damage +10% + Lv. All monsters start out with a base critical rate of 15%, and this can be increased by Runes, Critical Rate Buff, Leader Skills, Attribute Advantage, or an awakening bonus. Stuns the target for 1 turn and recovers your Attack Bar by 20% each if the enemy is under Continuous Damage. Iron Uppercut (5. (Reusable in 6 turn (s)) How to get: Mystical. . Your attack will always land as a Critical Hit against the target who has lower Defense than yours. The attack animations of raoq s1 and s2 are completely same so some ppl thought raoq uses s1 to attack when raoq uses s2. Has no cooldown time. I really recommend bringing Immunity, as area Defense Break + Oblivion on the boss attack will make your life significantly harder (Verdehile and Astar, both previously mentioned both rely. The damage increases according to Attack Speed. As you can see, Sigma in team one has 74% more attack power but the damage output is only 5-10% more. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. Not only does she effectively boost everyone’s Speed and Attack Stats accordingly due to her abilities, but she’s also capable of breaking the Toughness of enemies and inflicting Fire damage over time (DoT). 3 Damage +10% + Lv. Inflicts damage proportional to the Enemy's MAX HP. This is not a problem to reach since his second skill gives 30% crit chance extra. Archer Takes down the enemy from a long range with their extensive attack range. For example, attackers alike lushen prioritizing attack, crit rate and crit damage stands more as a "burst" damage dealer, while implementing speed into the equation will provide more of a "sustainable" damage dealer route. 4 Cooltime turn -1; Skill 3: Sanctuary: Removes all harmful effects on all allies, granting them immunity for 3 turns, and increasing the Attack Bar by 30% (Reusuable in 6 turn(s)) Lv. So to simplify a monster with +100% attack and 100% crit would get the same percent of damage from each percentage of both. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. Quickly draws the sword to attack the enemy, decreasing the target's Defense for 2 turns with a 50% chance. Always. Inflicts continuous damage for 3 turns if you get a critical hit. 3 Harmful Effect Rate +10% + Lv. Rate Crit. value for CRIT Rate is 100% and 400% for CRIT DMG, so it is highly important to check these values when setting up the Runes. (Reusable in 4 turns) + Lv. We have the upgrade of Abyss dungeons for GB and DB. (Reusable in 4 turns). Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. 2 Damage +10% + Lv. Attacks an enemy and decreases its Attack Bar by 10% for each attack. -> 29 turns (Boss hit 2nd time) -> 39 turn (Immunity tower moves) -> 40 - 45 turns (Kill the boss depends on the crit) For transmog, the optimal setup is Halloween Verd, and 2 on Mecha Icaru, one without. New transmogs preview (Mage, Sky Surfer, Unicorn, Mystical Witch 2A and High Elementary 2A) 213. The less HP the targeted enemy currently has, the larger the damage becomes and the cooldown time is removed if the enemy dies. Crit Damage already starts at a deficit: Main + Rage = 120%, ATK% Mains = 126%, and arena towers = 25% CD and 41% ATK. 6 Cooltime Turn -1 Pierces the enemy with a spear and inflicts damage proportional to their MAX HP. He has a first skill like other Inugami but he's better since he is dark element, because his attack doesn't glance and so he is more like to apply the defense break debuff. Example Picture: Imgur Album. A good rune build for Mi Ying is a classical nuker-style Rage/Blade with lots of %attack and crit damage. 5 Cooltime Turn -1 + Lv. The damage increases according to the Attack Speed. 4 Damage +10% + Lv. Rate Crit. ToA. Ignores the enemy's Defense to inflict significant damage. This set-up literally needs no other subs than Crit. Yaku: With a self-buff on skill 1, max hp damage and continuous damage on skill 2, and five attacks with a 25% chance to ignore defense on skill 3, not to mention awakening into a 15% crit rate bonus, this little guy was made to wreck bosses. 2 Damage +10% + Lv. Some skills include a bonus to crit rate, which may apply only to that attack. Working with filters: this function lets you differentiate the good builds from the exceptional builds. Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arena. Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. no. Rate Crit. also remember that homunculus can't be used for Defense in Arena or in the Guild Battle. 4 Cooltime Turn -1 Increases the Attack Power of ally monsters with Fire attribute by 30%. (Reusable in 5 turns) + Lv. lets say the monster has 700 attack 700x2. 4 Damage +10% + Lv. Revenge – 15% chance to counterattack an enemy with 75% of the original attack damage. Damage Resistance Accuracy; 102: 15%: 50%: 15%: 0%: Level. 5 sec for the result to return. Looking for mainly off of the monsters hp, not off enemy hp. 6 Cooltime Turn -1 Attacks all enemies 3 times. 1300 Atk, 90% crit rate and 130% Crit damage First monster: 1500 * (1 + 75% * 100% ) =. Speed Crit. Laika is a great monster to use in PvP defense thanks to his passive skill which mitigates the incoming damage at 35% of his Max HP and he has 50% chance to revenge. + Lv. Trevor Skills. Anavel Skills. Lv. Sometimes Susano is used in Dragon B10 as damage dealer and also dotter with first skill and attack bar debuffer with second skill. Atk damage is good for just basic ones that don't rely on crits. • • Edited. The Attack Bar is increased by 50%, and the damage you receive will be reduced by half when you get attacked while this skill is on cooldown. You start off with an added 50% and given Crit Damage multiplies your base attack damage even. 8*spd)*att. Crit. However, Monsters' max. (Reusable in 4 turns). ago. Now let's take the +15 6* runes as our condition. If you do a 10k hit with attk attk attk and it crits, it'll do 15k. 6 average rolls or 9. 4 Harmful Effect Rate +5% + Lv. Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. Deals great damage to a single target or applies harmful effects to reduce its battle ability. Spurt (Passive): Increases the attack speed by 15. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Rate Crit. Bomb Squad Assemble! Posted by Bruno on Jun 01, 2017. The Monster gets an additional stun effect to its attackFat Macaron (Passive): If an ally excluding yourself takes damage from an enemy, you have a 15% chance to offset that damage, attack the enemy instantly to deal damage proportionate to your Defense and stun the enemy for 1 turn. Triple Attack (240%) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit. This skill may revive a dead ally with 30% HP and 30% Attack Bar but adds 3 turns of cooldown. Fire Monsters; Water Monsters. Stat Priority : SPD; ATK%; CRIT DMG%; CRIT Rate% Base stats. However in real life scenario you also have to factor in crit rate (and other effects like glancing) to determine how often you can actually get the benefit of CD. Damage Resistance Accuracy; 100: 15%: 50%: 40%: 0%: Level Stars HP Atk Def; 30: 4: Min: 3615 Max: 6150. 5 Cooltime Turn -1Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. So if an enemy Lushen as a 200% CD with a 10% CD reduction artifact he does 190% CD. 5 Damage +10%His first skill is a three hit plus reduce attack speed debuff, this means that his passive procs three times with his first skill. Summoners War runesThe normal attack throws a bat to attack a targeted enemy twice. Camilla Skills. Homunculus Wind is a monster released in the Summoners War 3. 5 Harmful Effect Rate +20% + Lv. (Reusable in 4 turns). -> 29 turns (Boss hit 2nd time) -> 39 turn (Immunity tower moves) -> 40 - 45 turns (Kill the boss depends on the crit) For transmog, the optimal setup is Halloween Verd, and 2 on Mecha Icaru, one without. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. . Rate Crit. Endure. 3 Damage +10% + Lv. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Even without her continuous damage passive, she will still stop the boss from getting a lot of turns due to attack bar reduction. g. 3 Damage +5% + Lv. The faster your Attack Speed, the greater the damage becomes. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. 3 Harmful Effect Rate +10% + Lv. It was made by some guy named Natawut Chuenpimolchankit from the Summoners War: International Gamers Group. Violent/Blade - %ATK / %Crit Dmg / %ATK with crit rate, speed, attack and crit damage substats . Inflicts great damage by slashing the enemy with the energy of the sword and reduces the enemy's Attack Bar by 50%. 4 Damage +10% + Lv. Bomb damage is calculated at time of placement, by the monster that placed the bomb. Attacks an enemy, preventing them from using skills with cooldowns for 2 turns. + Cooltime Turn -1. 4 Damage +10% + Lv. 4 Damage +10% + Lv. Most people will ostensibly advise Rage/Blade and similar combinations with 2 and 6 slots being attack, and the 4 slot Crit Damage, but while these well-intentioned summoners are not wrong,. . 3 Damage +5% + Lv. (Reusable in 4 turns). Chemical_Pyro •. When you have Kroa on your team, you can focus on other sub-stats, like crit damage. the second one would be too high on the attack side. Skill 4 artifacts easy fix suggestion. Attacks the target with 3 magic bullets and prevents the target from using skills with cooldowns for 2 turns with a 75% chance. Praha is a great example for this. Increases the Critical Rate of ally monsters with Fire attribute by 23%. Damage Resistance Accuracy; Level Stars HP Atk Def; Awaken stats. (Reusable in 3 turns) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each. The skill modifier is unknown but you can guess it going. Recovers the HP and Attack Bar of an ally target by 30% each. [Seal of Water] is automatically activated if the enemy dies. I am going to build a Ahman but can only get him to 60% crit. Attack! Heal! (9. Then, make skill 4 into something. If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again. Crit. This implies that she is great to use against Dungeon Bosses . Despite having a huge attack value for a 2-star monster and quite. Stats. 3 Damage +10% + Lv. The only saving grace seems to be that it works against non-Bomber Ignore DEF units such as Lushen. 4 Damage +5% + Lv. When powered up, the bonus provided by the main property increases, with. (Reusable in 5 turns) + Lv. Substats. 5 Cooltime Turn -1 Attacks 6 times with endless attacks. 2 Damage +5% + Lv. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters; Light Monsters; Monsters Grade . Neal – 20% res. Remember that if Chakram Dancer and Boomerang Warrior are in the same team, some of their skill will be buffed. Fire Monsters ; Water Monsters. Dark Harg – Kroa. 5 Damage +10%Increased CRI Resist - Decreases the chances of being attacked with a critical hit by 50%. Each attack has a 30% chance to decrease the enemy's Attack Speed for 2 turns. If we assume that his critical damage is the base 50% given to all monsters, this would lead to a total damage of 5379 (3586 x 1. This fact also results in the build being one of the simplest to pull off for almost any player in the game. 25 * spd)) This means spd and attack are both valuable and a balance will net the most damage. 2 Damage +5% + Lv. Stat Priority : Spd; Crit Dmg%; Atk%; Crit Rate% Base stats. Some misconceptions about crit damage only being for attack based monsters, let's see what other places we can use it to our benefit. 4 Damage +10% + Lv. A crit% slot 4 rune is worth 11. Try to reapp swift runes with innate first as they can be used for different types of damage dealers or support depends on the result. I follow the recommended leader skills for a safe R5 setup - which are Defense (Skogul), Crit Rate (Hwa) and Resistance (Tesarion/Praha). Arena Defense. The Orbia stats. If the target is not suffering any harmful effects, 1 additional attack is added.